<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Frontier Command Devlog - itch.io</title><link>https://alexrussell.itch.io/frontier-command</link><description>Flash-era tower defense reborn: convoy waves, terrain routing, and a crawling command vehicle. Mission 1 playtest.</description><item><guid>https://alexrussell.itch.io/frontier-command/devlog/1622533/mission-1-patch-clearer-comms-wave-8-nudge-trimmed-tutorial</guid><title>Mission 1 patch — clearer comms, wave 8 nudge, trimmed tutorial</title><link>https://alexrussell.itch.io/frontier-command/devlog/1622533/mission-1-patch-clearer-comms-wave-8-nudge-trimmed-tutorial</link><pubDate>Sun, 09 Aug 2026 17:49:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quick update to the Outpost Dawn playtest build. What’s new: Comms / helicopter build prompts are easier to spot Nudge if you reach wave 8 without funding the megastructure Fewer tutorial pop-ups (l...</p>]]></description></item><item><guid>https://alexrussell.itch.io/frontier-command/devlog/1620292/mission-1-outpost-dawn-playtest-is-live</guid><title>Mission 1 &quot;Outpost Dawn&quot; playtest is live</title><link>https://alexrussell.itch.io/frontier-command/devlog/1620292/mission-1-outpost-dawn-playtest-is-live</link><pubDate>Fri, 07 Aug 2026 15:51:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MTE3NDYyLnBuZw==/400x224%23c/pcdeTY.png"/><p>This was an unfinished Flash game from 2009. I was experimenting with A* pathfinding on weighted grids for gameplay mechanics in a tower defence. Newly resurected with AI. This is an early balance pas...</p>]]></description></item></channel></rss>